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Topic: Config For Openkore Char (Read 33127 times)
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KNIGHT
# See the documentation for what these variables do # New variables have comments above them
bindIp encrypt 0
XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ;
serverType 2
master server username password char sex
pauseMapServer 0
ignoreInvalidLogin 0
secureAdminPassword 0 adminPassword wakapo callSign
dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0
autoRestart 0
autoRestartMin 10800 autoRestartSeed 3600
autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900
autoConfChange { minTime varTime lvl joblvl }
# autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30
autoBreakTime { startTime stopTime }
verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains
message_length_max 80 chatLangCode
logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons
attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 0 attackCheckLOS 0
runFromTarget 0 runFromTarget_dist 6
lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY
saveMap saveMap_warpToBuyOrSell 0
route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15
# # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters[list of monster to use this skill with, coma separated] # notMonsters[list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Bowling Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Brandish Spear{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Spear Boomerang{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Magnum Break{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Provoke{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackComboSlot { afterSkill waitBeforeUse 1 dist 10,9,8,7,6,5,4,3,2,1 isSelfSkill 0 }
sitAuto_hp_lower 40 sitAuto_hp_upper 80 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0 shop_random 0
teleportAuto_hp 20 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0
useSelf_skill Twohand Quicken{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Twohand Quicken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Endure{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Endure whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty }
useSelf_item Awakening Potion{ hp sp onAction whenStatusActive whenStatusInactive Awaken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Berserk Potion{ hp sp onAction whenStatusActive whenStatusInactive Berserk whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Green Herb,Green Potion { hp sp onAction whenStatusActive Poisoned whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty }
itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 70 itemsMaxWeight_sellOrStore 48
# # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 #
buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 }
sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5
storageAuto 1 storageAuto_npc prontera 151 29 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n
getAuto Fly Wing{ minAmount 0 maxAmount 20 passive }
follow 0 followTarget SpeIICaster followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 1 followBot 0
tankMode 0 tankModeTarget
dealAuto 1 partyAuto 1 partyAutoShare 1 guildAutoDeny 1
chatTitleOversize 0 shopTitleOversize 0
seconds_per_block 0.12 sleepTime 10000
intervalMapDrt 1
avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800
avoid_ignore_0
avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800
autoEmote_word_0 autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow
autoSwitch { rightHand leftHand arrow distance useWeapon }
# NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand'
equipAuto { def monsters skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0
skillsAddAuto 0 skillsAddAuto_list
autoResponse 0
ignoreAll 1 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2
beepOnPM 0 beepOnChat 0
#alias_heal sp 28
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Logged
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HUNTER
# See the documentation for what these variables do # New variables have comments above them
bindIp encrypt 0
XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ;
serverType 2
master server username password char sex
pauseMapServer 0
ignoreInvalidLogin 0
secureAdminPassword 0 adminPassword wakapo callSign
dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0
autoRestart 0
autoRestartMin 10800 autoRestartSeed 3600
autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900
autoConfChange { minTime varTime lvl joblvl }
# autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30
autoBreakTime { startTime stopTime }
verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains
message_length_max 80 chatLangCode
logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons
attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 10,9,8,7,6,5,4,3,2,1 attackMaxDistance 10,9,8,7,6,5,4,3,2,1 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 1 attackCheckLOS 0
runFromTarget 0 runFromTarget_dist 6
lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY
saveMap saveMap_warpToBuyOrSell 0
route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15
# # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters[list of monster to use this skill with, coma separated] # notMonsters[list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Double Strafe{ lvl 10 dist 10,9,7,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Arrow Shower{ lvl 10 dist 10,9,7,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackComboSlot { afterSkill waitBeforeUse 1 dist 10,9,8,7,6,5,4,3,2,1 isSelfSkill 0 }
sitAuto_hp_lower 40 sitAuto_hp_upper 80 sitAuto_sp_lower 30 sitAuto_sp_upper 50 sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0 shop_random 0
teleportAuto_hp 20 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0
useSelf_skill Improve Concentration{ lvl 10 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive Concentration whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty }
useSelf_item Awakening Potion{ hp sp onAction whenStatusActive whenStatusInactive Awaken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Berserk Potion{ hp sp onAction whenStatusActive whenStatusInactive Berserk whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Green Herb,Green Potion { hp sp onAction whenStatusActive Poisoned whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty }
itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 70 itemsMaxWeight_sellOrStore 48
# # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 #
buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 }
sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5
storageAuto 1 storageAuto_npc prontera 151 29 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n
getAuto Fly Wing{ minAmount 0 maxAmount 20 passive }
getAuto Arrow{ minAmount 0 maxAmount 1500 passive }
follow 0 followTarget SpeIICaster followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 1 followBot 0
tankMode 0 tankModeTarget
dealAuto 1 partyAuto 1 partyAutoShare 1 guildAutoDeny 1
chatTitleOversize 0 shopTitleOversize 0
seconds_per_block 0.12 sleepTime 10000
intervalMapDrt 1
avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800
avoid_ignore_0
avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800
autoEmote_word_0 autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow
autoSwitch { rightHand leftHand arrow distance useWeapon }
# NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand'
equipAuto { def monsters skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0
skillsAddAuto 0 skillsAddAuto_list
autoResponse 0
ignoreAll 1 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2
beepOnPM 0 beepOnChat 0
#alias_heal sp 28
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CRUSADER
# See the documentation for what these variables do # New variables have comments above them
bindIp encrypt 0
XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ;
serverType 2
master server username password char sex
pauseMapServer 0
ignoreInvalidLogin 0
secureAdminPassword 0 adminPassword wakapo callSign
dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0
autoRestart 0
autoRestartMin 10800 autoRestartSeed 3600
autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900
autoConfChange { minTime varTime lvl joblvl }
# autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30
autoBreakTime { startTime stopTime }
verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains
message_length_max 80 chatLangCode
logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons
attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 0 attackCheckLOS 0
runFromTarget 0 runFromTarget_dist 6
lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY
saveMap saveMap_warpToBuyOrSell 0
route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15
# # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters[list of monster to use this skill with, coma separated] # notMonsters[list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Reflect Shield{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Shield Charge{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Shield Boomerang{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Grand_Cross{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Holy Cross{ lvl 10 dist 5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Bash{ lvl 10 dist 5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Magnum Break{ lvl 10 dist 5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackSkillSlot Provoke{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackComboSlot { afterSkill waitBeforeUse 1 dist 10,9,8,7,6,5,4,3,2,1 isSelfSkill 0 }
sitAuto_hp_lower 40 sitAuto_hp_upper 80 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0 shop_random 0
teleportAuto_hp 20 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0
useSelf_skill Heal{ lvl 10 maxCastTime 0 minCastTime 0 hp >= 40 sp onAction whenStatusActive whenStatusInactive Heal whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Endure{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Endure whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Auto Guard{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Auto Guard whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Providence{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Providence whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Spear Quicken{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Spear Quicken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill Defender{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Defender whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty }
useSelf_item Awakening Potion{ hp sp onAction whenStatusActive whenStatusInactive Awaken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Berserk Potion{ hp sp onAction whenStatusActive whenStatusInactive Berserk whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
useSelf_item Green Herb,Green Potion { hp sp onAction whenStatusActive Poisoned whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout }
partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty }
itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 70 itemsMaxWeight_sellOrStore 48
# # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 #
buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 }
sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5
storageAuto 1 storageAuto_npc prontera 151 29 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n
getAuto Fly Wing{ minAmount 0 maxAmount 20 passive }
follow 0 followTarget SpeIICaster followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 1 followBot 0
tankMode 0 tankModeTarget
dealAuto 1 partyAuto 1 partyAutoShare 1 guildAutoDeny 1
chatTitleOversize 0 shopTitleOversize 0
seconds_per_block 0.12 sleepTime 10000
intervalMapDrt 1
avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800
avoid_ignore_0
avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800
autoEmote_word_0 autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow
autoSwitch { rightHand leftHand arrow distance useWeapon }
# NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand'
equipAuto { def monsters skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty }
statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0
skillsAddAuto 0 skillsAddAuto_list
autoResponse 0
ignoreAll 1 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2
beepOnPM 0 beepOnChat 0
#alias_heal sp 28
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rafael15
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CAN U GIVE ME THE CONFIG FOR ROGUE,,im using openkore
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nrubdis
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can i ask...is openkore will run in pRO?if that so can you give me some program....hehe
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bullet
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Dang .. check at bot forum dude .. USE SEARCH BUTTONNN !!!!!!!!!
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jeffrox23
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Mushi-mushi For The INFO. of the config /gg Humanda kayu pRO I'm coming out!!  /no1
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Murder-Inc
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does openkore work for Oro. If it does could u please put a config for a assasin or hunter.
Thanks /thx
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pRO botter
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bullet are u a filipino?
can you give me a config of a super novice pls
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pRO botter
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BULLET
can you tell me the master server of loki in pRO??
pls tell me anyone??
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darkxiii_ndp
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Copy from table/servers.txt of Openkore 1.6.0 /heh [Philippines - pRO: Loki/Sarah] ip 202.57.118.231 port 6900 master_version 15 version 1 secureLogin 1 secureLogin_type 0 secureLogin_requestCode secureLogin_account 0 serverType 2
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pRO botter
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thanks for that but.. there is a red text that tells "could'nt connect: Invalid Argument" /swt so i cant connect though... /sob pls help me /sob /sob WHAT IM GONNA DO?       /hmm /sob PLS HELP A.S.A.P
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« Last Edit: April 12, 2005, 05:26:50 PM by pRO botter »
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kazuwe
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Hello guys,
I'm also a newbie. My modkore does not work anymore so I'm taking my chances here ^.^ Hope there is someone willing to send to my email the openkore bot program [luvyahred@yahoo.com], and the config also [for vit merchant], especially with the IP numbers, server numbers...et cetera...
Please I really need that program. ^.^ I was scammed this afternoon and I need to get back what I lost.
Thanks. Please send me the program asap. /kis
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« Last Edit: April 12, 2005, 05:41:25 PM by kazuwe »
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darkxiii_ndp
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thanks for that but.. there is a red text that tells "could'nt connect: Invalid Argument" /swt so i cant connect though... /sob pls help me /sob /sob WHAT IM GONNA DO?       /hmm /sob PLS HELP A.S.A.P[snapback]10438[/snapback] You should download the lastest openkore in http://openkore.sourceforge.net/downloads.phpThen just run it. Type your username, password. Choose Philippines - pRO: Loki/Sarah is server. Then choose Loki is sub server. After that you should connect able. Quit openkore, reconfig your bot. it should work
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pRO botter
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ok maybe it'll work but thanks anyway.. 
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kazuwe
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does anybody know how to use the gui interface for the openkore bot? you know, like the modkore console wherein you can enter commands and stuff...
does this bot even have that interface? i downloaded the program and it ran in my pc fine, except that i felt it unmanageable...if you get what i mean. i compared it to my modkore files, and there is this 'option.txt' file in modkore which is not found in openkore.
thanks for all the help ^.^
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the_fox143
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KNIGHT# See the documentation for what these variables do # New variables have comments above them bindIp encrypt 0 XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ; serverType 2 master server username password char sex pauseMapServer 0 ignoreInvalidLogin 0 secureAdminPassword 0 adminPassword wakapo callSign dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoConfChange { minTime varTime lvl joblvl } # autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30 autoBreakTime { startTime stopTime } verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains message_length_max 80 chatLangCode logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 0 attackCheckLOS 0 runFromTarget 0 runFromTarget_dist 6 lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY saveMap saveMap_warpToBuyOrSell 0 route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15 # # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters[list of monster to use this skill with, coma separated] # notMonsters[list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left attackSkillSlot Bowling Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Brandish Spear{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Spear Boomerang{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Magnum Break{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Provoke{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackComboSlot { afterSkill waitBeforeUse 1 dist 10,9,8,7,6,5,4,3,2,1 isSelfSkill 0 } sitAuto_hp_lower 40 sitAuto_hp_upper 80 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0 sitAuto_idle 1 shopAuto_open 0 shop_random 0 teleportAuto_hp 20 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0 useSelf_skill Twohand Quicken{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Twohand Quicken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } useSelf_skill Endure{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Endure whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } useSelf_skill_smartHeal 1 useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty } useSelf_item Awakening Potion{ hp sp onAction whenStatusActive whenStatusInactive Awaken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } useSelf_item Berserk Potion{ hp sp onAction whenStatusActive whenStatusInactive Berserk whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } useSelf_item Green Herb,Green Potion { hp sp onAction whenStatusActive Poisoned whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty } itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 70 itemsMaxWeight_sellOrStore 48 # # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 # buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 } sellAuto 0 sellAuto_npc sellAuto_standpoint sellAuto_distance 5 storageAuto 1 storageAuto_npc prontera 151 29 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n getAuto Fly Wing{ minAmount 0 maxAmount 20 passive } follow 0 followTarget SpeIICaster followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 1 followBot 0 tankMode 0 tankModeTarget dealAuto 1 partyAuto 1 partyAutoShare 1 guildAutoDeny 1 chatTitleOversize 0 shopTitleOversize 0 seconds_per_block 0.12 sleepTime 10000 intervalMapDrt 1 avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoid_ignore_0 avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800 autoEmote_word_0 autoEmote_num_0 # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow autoSwitch { rightHand leftHand arrow distance useWeapon } # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' equipAuto { def monsters skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 skillsAddAuto 0 skillsAddAuto_list autoResponse 0 ignoreAll 1 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2 beepOnPM 0 beepOnChat 0 #alias_heal sp 28 [snapback]9145[/snapback] guys can u give me a complete openkore config for [F][S](Full Support) acolyte pls thanks,,, . and where can i bot my lvl 56 pure dex hunter pls help me/thx
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szhinden
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requesting for priest magni,suffragium etc. FS type priest plz
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x-=Shinden † Gineryodan =-x 4EvEr KoAxIa RanK:MeMBeR
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darkxiii_ndp
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requesting for priest magni,suffragium etc. FS type priest plz [snapback]12444[/snapback] This page so long. T_T here is my fs priest config: # See the documentation for what these variables do # New variables have comments above them
bindIp encrypt 0 # 0 = normal server, 1 = oRO, 2 = pRO serverType 0
XKore 0 XKore_silent 1 exeName KRO2005.exe commandPrefix;
master Vietnamese Private Server server 0 username password char 0 sex
pauseMapServer 0 ignoreInvalidLogin 0 secureLogin_requestCode
secureAdminPassword 0 adminPassword gamehacking callSign dark
dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0
autoRestart 0
autoRestartMin 10800 autoRestartSeed 3600
autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900
autoConfChange { minTime varTime lvl joblvl }
# autoBreakTime [week day, first three letters only] { # Â startTime [start time] # Â stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30
autoBreakTime { startTime stopTime }
verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains showDomain 0 squelchDomains verboseDomains
message_length_max 80 # If you play oRO or euRO, you should set chatLangCode to 1 chatLangCode 0
logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons
attackAuto 0 attackAuto_party 0 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 0 attackNoGiveup 0 attackCanSnipe 0 attackCheckLOS 0
runFromTarget 0 runFromTarget_dist 6
lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY
saveMap comodo saveMap_warpToBuyOrSell 0
route_randomWalk 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15
# # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { #  lvl [number] #  dist [number] #  maxCastTime [number, in seconds] #  minCastTime [number, in seconds] #  hp [range, in %] #  sp [range, in %] #  onAction [activate the skill only on current AI action, eg attack, move] #  whenStatusActive [activate the skill only when the listed status/state/ailments/look active] #  whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] #  whenFollowing [flag] #  spirit [range, number of sprit ball] #  aggressives [range, number of monster attacking] #  stopWhenHit [flag] #  inLockOnly [flag] #  notWhileSitting [flag] #  notInTown [flag] #  timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] #  disabled [flag, to disable this block temporary] #  monsters [list of monster to use this skill with, coma separated] #  notMonsters [list of monster not to use this skill with, coma separated] #  maxUses 0 [number] #  target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] #  target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] #  inInventory_name [activate skill only if you have a certain item in inventory] #  inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: #  range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 #  eg: hp    <-- don't care #  eg: sp > 10  <-- only when we have more then 10% sp left
attackSkillSlot { lvl 10 dist 1.5 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 0 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty }
attackComboSlot { afterSkill waitBeforeUse dist 1.5 isSelfSkill 1 }
sitAuto_hp_lower 0 sitAuto_hp_upper 100 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0
sitAuto_idle 0
shopAuto_open 0 shop_random 0
teleportAuto_hp 10 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 2000 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkM | | | |