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| | |-+  Rose Online is a tough (Jelly)Nut to crack
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Author Topic: Rose Online is a tough (Jelly)Nut to crack  (Read 1638 times)
michael_jackson
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Rose Online is a tough (Jelly)Nut to crack
« on: February 19, 2005, 07:57:35 AM »

im making a rose online bot but sorting out the packets is a little too much for me. i mean 500 recieved packets per second?! i can even count the send packets that i sent, is there any tool that will make my life easier, or perhaps someone out there already got the packet list? tnx. XD
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Solidsnake47
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Rose Online is a tough (Jelly)Nut to crack
« Reply #1 on: February 19, 2005, 10:45:45 AM »

using packets for RoseOnline is near to impossible... Since you receive all of the packets in THE WHOLE MAP.... and the packets are encrypted... So you cant resend the packets.... They use pixel finding method... .Go to www.gamerzplanet.com and in the rose online section.
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Aonlan
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Rose Online is a tough (Jelly)Nut to crack
« Reply #2 on: February 26, 2005, 03:31:02 AM »

well, gravity learned their mistakes and found a way to prevent less hacking in their games

gravity and the other company (forgot) would be dumb to not add protection unlike RO
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GAMEfreak
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Rose Online is a tough (Jelly)Nut to crack
« Reply #3 on: June 27, 2005, 04:34:37 PM »

if you want to isolate packets you send, use the filters !, thats what i did in gunz to speed level with my m8. pretty handy if you dont wanna be flooded with shit u dont want.
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