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| | | |-+  OpenKore will not work with Lighthalzen. pRO developers, we need your help!
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Author Topic: OpenKore will not work with Lighthalzen. pRO developers, we need your help!  (Read 2215 times)
VCL
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OpenKore will not work with Lighthalzen. pRO developers, we need your help!
« on: June 19, 2006, 07:55:58 PM »

pRO will upgrade to Lighthalzen very soon. OpenKore will be unable to attack or use skills because we don't support the new packets yet. We need help to implement them. Thank you. Please read http://forums.openkore.com/viewtopic.php?t=19605 for discussion.
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Shanks
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Re: OpenKore will not work with Lighthalzen. pRO developers, we need your help!
« Reply #1 on: June 24, 2006, 04:33:17 AM »

Hmm... Yeah, those padded packets are really a pain in the ass... I may have some ideas to help you guys with it... Have you devs ever thought that, maybe, being the padded packets client sided, the server calculates the padded packets for each client? I mean, the client, when it logs in, send a packet named X, which contains the variable value for the packets, the server acknowledge this variable and sets it to your game ID, session ID, whatever, then it recalculates every packet it should receive according to this variable sent by the client. Of course this is just a speculation, keep in mind that i don't have the means to test this, but you can be sure that you can count on me to help

Edit: BTW, topic pinned (Those who flood this topic will get a ban RIGHT AWAY)
« Last Edit: June 24, 2006, 04:38:01 AM by Shanks » Logged





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Re: OpenKore will not work with Lighthalzen. pRO developers, we need your help!
« Reply #2 on: June 24, 2006, 12:44:25 PM »

I've copied your text to the OpenKore forum thread. Please post replies there so we can keep all information in one place.
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Ayin
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Re: OpenKore will not work with Lighthalzen. pRO developers, we need your help!
« Reply #3 on: February 20, 2007, 02:38:37 AM »

It's Already been Fixed don't worry.
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