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Author Topic: ROHook Build 3  (Read 11450 times)
DarkPressure
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ROHook Build 3
« on: May 09, 2006, 09:02:22 PM »

ROHook (Build 3)

News
23rd of September: Versions now available on my blog. (Build 3 newest currently)

Thanks to
KidTheShit [thanks for the great help man]
AKG [ghey ass]
ErazerZ [gheyer ass Cheesy]
HYPD [Betatesting]
Kailness [Betatesting]
CyrusTheVirus [for creating a better overview]

What is it?
ROHook is my new project, which is used to be much like ROProxy using Injection technology.
Since ROProxy 2 seems to be dropped, this'll be hopfully a promising project.

Build 3 of ROHook
Available on my blog:
http://my.opera.com/darkpressure/blog/

Features
ROHook
|
|---> Chat Interpreter (buggy)
|        |---> Logger (following)
|        |---> Events (following)
|        |---> Advertise (following)
|---> Packet Viewer
|        |---> Sending
|        |---> Advanced View (crappy)
|---> Skill Spammer (not working for now)
|        |---> Exceptions
|---> Hotkeys (not working for now)
|---> MSN Status (not working for now)
|---> Winamp Status (not working for now)

Screens

Loader (442 lines)
Preloading many things for faster usage..


Login (111 lines)
Just to make sure, you have an correct Koaxia Account (no restrictions in the moment)


Hook Interface, which is actually doing much more than it shows.. (929 lines)


Options (just screended the "front" picture", but you can imagine the rest) (531 Lines)


Connection Handler (659 Lines)

More pictures to come soon...
« Last Edit: September 23, 2006, 11:56:20 PM by DarkPressure » Logged
CyRuSTheViRuS
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Re: ROHook Demonstration, Proxy Alternative (Updated News 05.06)
« Reply #1 on: June 06, 2006, 11:10:49 AM »

Please do not post questions or other trash here.
If you want help/support go to http://forum.koaxia.com/index.php/topic,4742.0.html
This Thread is only for the tool and its developer to post updates and so on.

Every post after this one will be deleted.

Thanks
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A Hacker doesn't boast his works, it's his work that boast for him.
Shanks
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Re: ROHook Beta, Proxy Alternative (Updated News 12.06)
« Reply #2 on: June 24, 2006, 08:07:13 AM »

You could merge Openkore's source in it (more likely Poseidon's engines), so it would support official servers with gameguard...
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Knightmare
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Re: ROHook Beta, Proxy Alternative (Updated News 09.09)
« Reply #3 on: September 10, 2006, 10:25:35 PM »

Read...?

Quote
Build 2 of ROHook
Download: http://www.megaupload.com/?d=MKDBO0S6
Download(2): http://www.share.am/dl/315063252/ROHook Build 2.rar
Download(3): http://rapidshare.de/files/22860013/ROHook_Build_2.rar.html
Download(4): http://www.egoshare.com/dc551ac17fefc71e531e09731e745e57/rohook_build_2rar.html
(Warning, it has an aggressive protection , which won't allow SoftIceDebuggers and similar stuff)
Password: IloveKoaxia
Since this just an very early build, don't expect too much.
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AkiraRave
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Re: ROHook Build 3
« Reply #4 on: November 24, 2006, 03:53:09 PM »

Quote
Build 3 of ROHook
Available on my blog:
http://my.opera.com/darkpressure/blog/

New RO Hook v3.

www.kebukka.com
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Any idiot will get problems. The thing that separates idiots from the humans is the degree to which they can describe the problem.
Batman
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Re: ROHook Build 3
« Reply #5 on: December 06, 2006, 11:07:22 AM »

@DarkPressure

I was wondering if you are going to release the source?? I made my own RO Proxy and RO Hook(using Openkore's NetRedirect.dll) and was wondering why youre ROHook.dll doesn't lagg?? Is it because you use Madshi(MadCHook.dll)'s IPCMessage??(How your DLL and Program Talk)..Some Pointers? or the src?
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Ayin
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Re: ROHook Build 3
« Reply #6 on: February 17, 2007, 01:30:56 AM »

Excellent Information.!
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1. Read the { forum rules }, { Koaxia's Manual } and { FAQs } BEFORE asking for assistance.
2. Use Search { Search Button } BEFORE posting any part of your problem in the forum.
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Hamster
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Re: ROHook Build 3
« Reply #7 on: March 16, 2007, 06:39:16 PM »

Hum seems to be a nice prog but as i start it i get a error and if i press dont report to microsoft it closes but if i ignore this message i can inject it but it wont connect to the mapserver

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sli
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Re: ROHook Beta, Proxy Alternative (Updated News 12.06)
« Reply #8 on: January 02, 2008, 12:15:18 AM »

You could merge Openkore's source in it (more likely Poseidon's engines), so it would support official servers with gameguard...
That would require a complete rewrite of one of them. I'm going out on a limb and assuming ROHook isn't written in Perl with wx.
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[ nchh : sli ]
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