pRO will upgrade to Lighthalzen very soon. OpenKore will be unable to attack or use skills because we don't support the new packets yet. We need help to implement them. Thank you. Please read http://forums.openkore.com/viewtopic.php?t=19605 for discussion.
Hmm... Yeah, those padded packets are really a pain in the ass... I may have some ideas to help you guys with it... Have you devs ever thought that, maybe, being the padded packets client sided, the server calculates the padded packets for each client? I mean, the client, when it logs in, send a packet named X, which contains the variable value for the packets, the server acknowledge this variable and sets it to your game ID, session ID, whatever, then it recalculates every packet it should receive according to this variable sent by the client. Of course this is just a speculation, keep in mind that i don't have the means to test this, but you can be sure that you can count on me to help
Edit: BTW, topic pinned (Those who flood this topic will get a ban RIGHT AWAY)
« Last Edit: June 24, 2006, 04:38:01 AM by Shanks »
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